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NWS: Modern Naval Conflicts Series is a NWS Team designed next generation comprehensive naval wargame covering the hypothetical major naval battles of WW3 with the ability to create unlimited custom scenarios.

Game Features: (expansions will add additional time frames, regions, navies, etc.):

* Six 11" x 17" full color map panels covering over 1.5 million square nm of the GIUK naval theater.

* 25nm map hex scale and 5nm-scale tactical formation display for resolving closer range combat.

* Time frame/area for this edition is 1970-1980 / GIUK Area of Operations.

* Rapid fire combat resolution allowing players to handle even large naval engagements in just a few hours.

* Forces included: United States, United Kingdom, Norway and the Soviet Union.

* Detailed data sheets for 140+ ship/submarine classes, 100+ aircraft types, and 50+ land units included.

* Data covers all major classes of ships and submarines and models of aircraft for the 1970s period for the three navies covered.

* Streamlined, detailed, and easy to follow combat mechanics including basic, advanced, and optional rules.

* Full color 560 - 1/2" aircraft, ship, sub, etc. combat unit counters.

* 60 page rules manual. Over a dozen Scenarios included.

* 17 pages of color-coded Reference Tables covering all dimensions of sub, surface, aerial combat, sensors, and electronic warfare.

* Formation Displays.

* Combat examples included for easy understanding of how the rules work during game play as well as quick reference modifier charts.

* Very flexible design that can be played as a board game or with miniatures.

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Reviews (2)
Discussions (7)
Customer avatar
Weihan W February 12, 2016 2:58 pm UTC
Wonderful game! Neither too difficult, nor too simple. The level of complexity has been balanced very carefully! Easy enough for a tyro to play, but still there are lots of things to study even when you played many times. Good work, Miller! And wish the other expansions!
BTW, health is the most important!
Customer avatar
David W April 28, 2014 9:07 am UTC
That's good enough for me! Reaching for my credit card now...

Dave W
Customer avatar
William M April 28, 2014 3:16 am UTC

The MNC system complexity falls somewhere between Harpoon 4 and Shipwreck (but closer to H4 than Shipwreck).

One design decision I made with MNC was that the system had to be able to handle large numbers of missiles and aircraft attacks with a minimum of rolls/calculations, yet still retain a good deal of statistical accuracy with the results. I think MNC has achieved this goal, but the best /most unbiased views on this will be from other players of course.

Customer avatar
David W April 27, 2014 8:02 am UTC
Comment got cut short for some reason. How do these rules stack up against Harpoon or Shipwreck? Harpoon I find too complicated for a club game and Shipwreck can be too oversimplified
Customer avatar
David W April 27, 2014 7:59 am UTC
That would be great to see! Perhaps you could call it 'ultra modern' like other rule sets do
Customer avatar
William M April 27, 2014 3:32 am UTC

Well, there is certainly merit to your words, but 'modern' is of course relative when speaking of a form of warfare that dates backs more than 30 centuries ;-), at some point I would like to create releases for 'more' modern conflicts for MNC, at least up through the year 2000 anyway.

Thanks for your comment, and if you have any questions about the series just ask.
Customer avatar
David W April 26, 2014 9:26 am UTC
Perhaps they should consider renaming this product - the 70's were 40 years ago after all!! :)
That being said, it hasn't stopped me putting it on my wish list for a rainy day...
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Product Information
Silver seller
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File Size:
31.96 MB
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File Last Updated:
November 13, 2013
This title was added to our catalog on November 13, 2013.